Facial Mocap Scalability Test by Apple Arts Studios – MetaHuman & Unreal Engine

 Apple Arts Studios conducted an advanced facial mocap scalability test, applying one actor’s captured facial data onto multiple MetaHuman characters within Unreal Engine, highlighting animation accuracy and consistency.

Facial motion capture session


Actor capturing facial expressions at Apple Arts Studios in Hyderabad


Real actor and digital character comparison 

Actor’s facial capture vs MetaHuman character animation accuracy

Multiple MetaHuman male characters

Male MetaHuman characters animated with identical facial mocap data
Female MetaHuman character variations

Female MetaHumans animated using single captured facial performance

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